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Rollback Post to Revision RollBack #10 Mar 22, 2011 fghjconner fghjconner View User Profile View Posts Send Message Gold Miner Location: Southlake Join Date: 10/7/2010 Posts: 368 Member Details Updating my This project (hosted here: https://github.com/uPhyca/gradle-android-aspectj-plugin) seems deprecated now, but it is working. cheers P. I did a cold reboot to test this further, and both test worlds still perform crash-free under the standard .exe and .jar This is the command I have run the .jar Check This Out

If necessary, you can always change or correct any errors with what's called an adjusting entry. Let's look at an example: void display() { glClearColor(1.,0.,0.,1.); glClear(GL_COLOR); // error - should be GL_COLOR_BUFFER_BIT // check OpenGL error GLenum err; while ((err = glGetError()) != GL_NO_ERROR) { cerr << The GL_CONTEXT_LOST error is generated (which requires OpenGL 4.5 or ARB_KHR_robustness) by any commands after the OpenGL context was lost. Anyway, back to our code.

Opengl Get Error String

If more than one flag has recorded an error, glGetError returns and clears an arbitrary error flag value. This type of adjusting entry is usually done as part of the closing process at the end of an accounting period. I then spent a few hours trying to reproduce the 1285 GL_ERROR on my inferior HP Pavillion machine with the vanilla 1.0.0 exe. If glGetError itself generates an error, it returns 0.

Not the answer you're looking for? No, thanks Although the FPS dipped to 4 at times and memory was almost maxxed out at 95% no crashes occured. Glgeterror Example Posts Quoted: Reply Clear All Quotes Home Minecraft Forum Archive Legacy Support GL ERROR @ Post render 1285: Out of memory Previous Thread Jump to Forum Next Thread Curse Facebook Twitter

more stack exchange communities company blog Stack Exchange Inbox Reputation and Badges sign up log in tour help Tour Start here for a quick overview of the site Help Center Detailed Here are a few examples of errors: // causes a GL_INVALID_ENUM glEnable(GL_LINE); // causes a GL_INVALID_VALUE //when x >= GL_MAX_VERTEX_ATTRIBS glEnableVertexAttribArray(x); // causes a GL_INVALID_OPERATION // when n is negative or more hot questions question feed default about us tour help blog chat data legal privacy policy work here advertising info mobile contact us feedback Technology Life / Arts Culture / Recreation his explanation I believe before I only had the 32-bit version of the JRE running, and I now have the 64-bit JRE as well.

The open periods are the current and next accounting periods (even if the next accounting period is in the next fiscal year) and are based on dates that are stored in Gl Error Minecraft GL_INVALID_ENUM An unacceptable value is specified for an enumerated argument. more stack exchange communities company blog Stack Exchange Inbox Reputation and Badges sign up log in tour help Tour Start here for a quick overview of the site Help Center Detailed My test .jar run of Minecraft, and seemingly the regular .exe version now work without crashing in both my test worlds.

Gl Error 1280

I understand that I can withdraw my consent at any time. Each year, a portion of the original cost of an asset is written off as an expense, and that change is noted as an adjusting entry. Opengl Get Error String Really if you do not add some more details it is impossible for me even give you suggestions on how to face this problem. Opengl Error 1282 the function is silently ignored.

GL_INVALID_VALUE, 0x0501 Given when a value parameter is not a legal value for that function. version 2.1.2, NVIDIA Corporation RAM 3 GB DDR2 DIMMS: 2 of PC2-5300 (667 MHz) + 1 of PC-6400 800 MHz OS Windows Vista Home Premium java version "1.6.0_26" Aero disabled. You need to be able to determine how much should be written off. Rollback Post to Revision RollBack LOL MineDrama. #2 Nov 7, 2010 davidlewing davidlewing View User Profile View Posts Send Message Tree Puncher Join Date: 11/5/2010 Posts: 34 Minecraft: Likei'dtellyou Member Details Gl Error 1281

Is there a way to get rid of all these explicit calls to glGetError and just call it automatically? GL_INVALID_ENUM, 0x0500 Given when an enumeration parameter is not a legal enumeration for that function. Display a chain of little mountains with an odd number on the top of it! That is why it is so important to check for errors.

I decided to run the game using MCPatcher to see if its console could capture any output when the game crashed. Glgeterror 1280 Ugh, I hope Notch gets this stuff resolved soon, game play crashing is so random in this game. You must change the GL date of the transaction.

If I understand correctly, your implementation is ok but for some reason you have code executing outside of your OpenGL thread which is supposed to be in there.

When I encountered a problem and found that glGetError produced an error code, I just added calls to glGetError after each call to an OpenGL command in my drawing code. Find and replace all numbers with 0? Please refer to our Privacy Policy or Contact Us for more details You seem to have CSS turned off. Gl Error 502 Now it's crashing after 5 mins.

Enjoy! I tried single player and multiplayer. Thinking this is a separate issue. The example program can now be reduced to something much more readable: #include "GLError.h" // ...

GL_STACK_OVERFLOW An attempt has been made to perform an operation that would cause an internal stack to overflow. Why would a language be undubbable by universal (machine) translator? Logs from two recent tests, using a portal to go from the Nether to the Normal, on different worlds: Teleporting to 47.5, 68.5, -31.0 ########## GL ERROR ########## @ Post render However, there are certain circumstances were an error happens and OpenGL state is modified.

Note, I did not modify minecraft.jar, merely ran the game via the patcher. Same error: ########## GL ERROR ########## @ Post render 1285: Out of memory The thing is, I do not get the same problem when I play in a browser. GL_OUT_OF_MEMORY There is not enough memory left to execute the command. Rebuild to find if you have any issues. 2) Add our annotation which we'll use later to mark methods we want our aspect to be applied to: package com.example.neutrino.maze; import java.lang.annotation.ElementType;

GL_STACK_UNDERFLOW, 0x0504 Given when a stack popping operation cannot be done because the stack is already at its lowest point. No GL_ERROR from then on. Best option is to encapsulate inside a logging class that disables glError unless an error was found in the previous frame. I have tested your program on 4 different Windows machines now - all fairly new with the latest drivers - in an academic imaging science lab.

Prepaid expenses: Expenses that are paid up front, such as a year's worth of insurance, are allocated by the month using an adjusting entry.