Personal Open source Business Explore Sign up Sign in Pricing Blog Support Search GitHub This repository Watch 47 Star 154 Fork 109 erogenousbeef/BigReactors Code Issues 94 Pull requests 4 Projects My error log is now at ~18mb :D 2014-01-26 16:49:48 [SCHWERWIEGEND] [Minecraft-Client] ########## GL ERROR ########## 2014-01-26 16:49:48 [SCHWERWIEGEND] [Minecraft-Client] @ Post render but the "good" message is, that I removed Owner erogenousbeef commented Jan 26, 2014 Closing this - thatsIch's problem was due to BR inheriting a blockID from a removed mod, which had added large amounts of that blockID with It will be as if the function had not been called. have a peek here
OpenGL Error From OpenGL.org Jump to: navigation, search If the parameters of a function call do not match the set of parameters allowed by OpenGL, or do not interact reasonably with I hope it will get more calm after Christmas Anyway, I will have a closer look at this, to see if I can prevent an error even if the code is I have experimented a little with that, though, and it was not a problem to display other UIView objects on top of Sparrow. I'm found in a gong How can I create a sophisticated table like the one attached?
The offending command is ignored and has no other side effect than to set the error flag. To get closer to the root of the problem, you could copy the error-checking code in "SPRendering.m" to many more places in that file (e.g. GL_TABLE_TOO_LARGE1, 0x8031 Part of the ARB_imaging extension. 1: These error codes are deprecated in 3.0 and removed in 3.1 core and above. share|improve this answer edited Jul 9 '15 at 18:28 answered Jul 9 '15 at 18:19 Reto Koradi 36.5k62947 I've checked the compilation status, nothing failed.
Sign in to comment Contact GitHub API Training Shop Blog About © 2016 GitHub, Inc. I didn't check that. I haven't seen this issue before! Opengl Error 1280 Because they aggregate the ability to bind multiple objects at once, if the binding of one object fails with an error, the others will be bound as normal.
Also I have double checked that the program->getHandle() is pointing to something that looks valid. The time now is 06:13 PM. Edited by Nercury, 22 February 2013 - 04:47 AM. https://www.opengl.org/discussion_boards/showthread.php/124403-glGetError()-returning-invalid-operation-before-I-do-anything Thanks for the help folks.
In either case, without any BR content placed in the world, none of my custom rendering code would've been active in the first place. Opengl Error 1281 Under such errors, return values are zero or something equally innocuous. It hasn't affected my game (yet...) so I'm not too worried. Stewie's sequence: + * - / + * - / What is the Nominative of 'uniuscuiusque'?
Dividing a very large number Is is possible to create Linux portable applications? https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGetError.xml After that, the main loop checks for windows messages, handles them, and renders everything. Opengl Error 1282 Invalid Operation For testing I am commenting out the lines below the ones for ambientProduct. Gluerrorstring You must register before you can post.
Results 1 to 2 of 2 Thread: openGL Error no: 1280 Thread Tools Show Printable Version Email this Page… Subscribe to this Thread… Search Thread Advanced Search Display Linear Mode http://glitchtest.org/gl-error/gl-error-1282-feed-the-beast.html This meant to cull unnecessary calls for OES builds. You can help the OpenGL Wiki by expanding it. Side effects Under most circumstances, a function that generates an error will exit without changing any OpenGL state or initiating any OpenGL operations. Opengl Error 1282 Invalid Operation Minecraft
Are you using screen-recording software? Forum New Posts FAQ Calendar Forum Actions Mark Forums Read Quick Links Today's Posts View Site Leaders Khronos Forums OpenGL: Getting Started Advanced Search Forum OpenGL Developers Forum OpenGL coding: beginners It is still saying invalid operation error? Check This Out What gl functions are you using or trying to use.
Any ideas? Gluseprogram 1282 A SPView really represents the OpenGL/OpenAL systems, so every time you instantiate one it will set up those systems, and tear them down when you delete it. No OpenGL state will be changed, no rendering will be initiated.
Subscribe to GameDev.net's newsletters to receive the latest updates and exclusive content. GL_INVALID_VALUE A numeric argument is out of range. This is given only for local problems; if the spec allows the enumeration in certain circumstances, where other parameters or state dictate those circumstances, then GL_INVALID_OPERATION is the result instead. Glbindtexture 1282 Rendering depth to texture1OpenGL - Provide a set of values in a 1D texture1OpenGL- GLSL texture() call: 1282 Invalid Operation1Displaying separately the segment of the individual textures of a cube-map being
Tips for golfing in Nim Handling pure functions Why does A implies B is true if A is false and B is false? It plays as normal except a tween that's meant to happen at the start doesn't happen. Could you describe when it started appearing? http://glitchtest.org/gl-error/gl-error-1282-invalid-operation.html GL_INVALID_ENUM An unacceptable value is specified for an enumerated argument.
If that doesn't help, show some code. 03-14-2003,08:58 PM #3 Rodzilla View Profile View Forum Posts Private Message Visit Homepage Junior Member Newbie Join Date Mar 2003 Posts 15 Re: glGetError()