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Gl Error Code 502


You signed out in another tab or window. Poderiam me dar uma dica? identity_matrix is declared as: float identity_matrix[16]; and defined as: identity_matrix = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; Without further Results 1 to 3 of 3 Thread: glBufferData error 502 Thread Tools Show Printable Version Email this Page… Subscribe to this Thread… Search Thread Advanced Search Display Linear Mode Switch have a peek here

Occasionally, we get this (on Nexus 4 running 4.3): W/Adreno200-ES20(22118): : GL_INVALID_OPERATION D/OpenGLRenderer(22118): GL error from OpenGLRenderer: 0x502 E/OpenGLRenderer(22118): GL_INVALID_OPERATION and the corresponding text is not drawn to the canvas. Can a character under the effects of Geas cast Remove Curse on herself? Create account now Cancel Jump to content Google Sign in options Remember me This is not recommended for shared computers Sign in anonymously Don't add me to the active users list An email will be sent to you with instructions on how to complete changing your password.

Opengl Get Error String

more hot questions question feed about us tour help blog chat data legal privacy policy work here advertising info mobile contact us feedback Technology Life / Arts Culture / Recreation Science Browse other questions tagged android opengl-es android-canvas or ask your own question. Even if the problem ended up being (ahem) a typo, I appreciate knowing about gDEBugger and glsldevil!

I have edited the question. –Mark Carter Nov 2 '13 at 8:07 Are you drawing on a canvas retrieved in onDraw()? –Sipka Nov 2 '13 at 8:16 While I assume this might be because the fourth was a pointer to an array (does that reside on the client side, or is it passed to the server side every For context, the object from which this function is called has a parameter called active_program that stores the number of the currently activated GLSL program. Opengl Error Handling Not the answer you're looking for?

more stack exchange communities company blog Stack Exchange Inbox Reputation and Badges sign up log in tour help Tour Start here for a quick overview of the site Help Center Detailed Opengl Error 1282 active_program is a program, but is it valid? Replace custom functions, leave built in functions untouched? http://stackoverflow.com/questions/17437682/glbindbuffer-gives-error-502-gl-invalid-operation All rights reserved.

Speed of vehicles built by humanoid giants How to compose flowering plants? Gl Error 0x0502 Could a Universal Translator be used to decipher encryption? Khronos Forums New Posts FAQ Calendar Community Member List Forum Actions Mark Forums Read Quick Links Today's Posts View Site Leaders OpenGL Forums WebGL Support Advanced Search Forum Khronos Developer Support The value 0x502 is defined in gl.h as GL_INVALID_OPERATION, so you already have that info.One way to find out which line of code is producing this error is to search the

Opengl Error 1282

Since you (OP) enable the attribute arrays anyway, the values set with glVertexAttrib are not used anyway, as they only grip when the respective array is disabled. –Christian Rau May 29 http://stackoverflow.com/questions/9661049/gluniformmatrix4fv-fails-with-an-error-code-of-gl-invalid-operation Nothing in these materials is an offer to sell any of the components or devices referenced herein. Opengl Get Error String Split buying a house 3 ways. Opengl Error Codes GLint num_active_uniforms = 0; glGetProgramiv(active_program, GL_ACTIVE_UNIFORMS, &num_active_uniforms); if (0 == num_active_uniforms) { printf("There are 0 uniforms active in program %d.\n", active_program); exit(1); } else { printf("There are %d uniform(s) active in

if (!glIsProgram(active_program)) { printf("Active program is not valid.\n"); exit(1); } // ... http://glitchtest.org/gl-error/gl-error-code-0x501.html Personal Open source Business Explore Sign up Sign in Pricing Blog Support Search GitHub This repository Watch 5 Star 43 Fork 21 yulu/ShaderCam Code Issues 1 Pull requests 0 Projects And see if it makes any difference ? Is it something unique about vertex attributes that makes it so you can't? Opengl Error 1280

GL_INVALID_OPERATION is generated if glUniform is executed between the execution of glBegin and the corresponding execution of glEnd. ensures the program actually has an active uniform, as the docs // say that uniforms can be optimized out if they don't contribute to // out results. c++ opengl glsl share|improve this question edited Mar 13 '12 at 2:42 asked Mar 12 '12 at 2:29 user530229 I think this question is not soooo localized with 4000+ Check This Out How to sample points randomly below a curve?

To make such Math figure in LaTeX? Opengl Error Minecraft EDIT : Warnings appears only for SDK > 4.2 caiobalthazar commented Feb 6, 2015 I believe this problem can be fixed replacing this line https://github.com/yulu/ShaderCam/blob/master/src/com/littlecheesecake/shadercam/gl/CameraRenderer.java#L194 by this GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, mCameraTexture.getTextureId()); And adding The SamplesUtil.cpp and Texture.cpp are equal (copied verbatim).Because it is a mistake to believe that the OpenGL error is not in Java, right?any ideas?

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Already have an account? Combination of lists elementwise Could a Universal Translator be used to decipher encryption? The code will work without error for maybe 10-20 calls, then there will be this error, then back to working normally for another 10-20 calls before the error again. Opengl Error 1281 Register now!

asked 4 years ago viewed 12587 times active 11 months ago Get the weekly newsletter! Why would a language be undubbable by universal (machine) translator? However glDrawArrays still draws the triangles. this contact form I'm only using this for now to try and pin down the place where the error occurs.

Obrigado.     AttachmentSize log.txt60.48 KB Log in or register to post comments bianco.poa Offline Joined: November 1, 2012 Posts: 8

Edit 2: My thanks to luke for pointing me at gDEBugger, which detected the GL Error as well. Any array larger than 4 elements won't make any sense to this function, which is just there if you have your vertex attribute as, say, a vector of 4 values. Type 8b5c is GL_FLOAT_MAT4, of course, and size is 1, of course, so I can't see which of the invalid operation conditions is biting me! Your project works but I want to understand why I have this warning. 08-29 13:18:02.520: W/GLConsumer(17697): [unnamed-17697-0] bindTextureImage: clearing GL error: 0x502 Can you explain this please ?

Program template for printing *any* string How to get last part of http link in Bash? Can a character under the effects of Geas cast Remove Curse on herself? use the teapot mesh in all cases) and see if that makes a difference... crash coming from Android Hardware Acceleration UI Library0Could not lock surface Error2Android OpenGLRenderer “Dirty” error0E/OpenGLRenderer﹕ Cannot generate texture from bitmap Hot Network Questions Is there such thing as a "Black Box"

I do not get this error and everything works fine when I use FloatBuffers. Edit: Here's the loop in main where UseProgram and this function are called: while (wm->update()) { wm->poll_input(); handle_input(viewingmatrix); if (!gl->use_program(program)) exit(-1); gl->load_identity_matrix(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glDrawArrays(GL_TRIANGLES, 0, bananaNumVerts); glFlush(); usleep(16667); } Was there a dual-core PowerMac G5? I guess i did something wrong when loading data into the buffers using glBufferData() or when reserving the buffers with glGenBuffers(), but i cant find anything wrong.

You signed in with another tab or window. By checking the documentation http://www.opengl.org/sdk/docs/man/xhtml/glBindBuffer.xml glBindBuffer can return GL_INVALID_ENUM or GL_INVALID_VALUE... Neither does adding "[solved]" to the title. It''s a bitfield - no order, but the reasoning is valid.

CancelForgot PasswordTo reset your password please enter the email address associated with your account. I'm targeting OpenGL 3.3 with this program, but my environment is OpenGL 4.2. In your code you should see these lines at the end of the renderFrame() function:       glDisableVertexAttribArray(vertexHandle);     glDisableVertexAttribArray(normalHandle);     glDisableVertexAttribArray(textureCoordHandle);   Could you try moving those