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Gl Error Code 1286

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It looks like you're new here. The errors are: GL PBO Size Error and GL Texture Size Error with the error codes 1286. I just hope that either A: Forge fixes the issue that their 1.7.10 version has, or B: Pixelmon drops the Minecraft Forge dependancy. Save the profile This should cause the GL Error to flood your console less, and give you an actual main menu screen. http://glitchtest.org/gl-error/gl-error-1286.html

This is not how learning works. This solution may not work for opengl errors other than 1286. But if you have an idea it would be so cool if you tell it to me anyway. Example:Code: [Select]glTranslatef(...); // translates the current matrix (#1)
glPushMatrix(); // pushes current matrix up, previous translation still in effect
glTranslatef(...); // translates the current matrix (#2)
renderStuff(); http://www.minecraftforum.net/forums/support/modded-client-support/2344905-weird-opengl-error-1286-invalid-framebuffer-error

Opengl Invalid Framebuffer Operation

Processing was initiated by Ben Fry and Casey Reas. Combination of lists elementwise Get second highest value in SQL Server I got a paper to review from a journal that had rejected my earlier works, how to respond? Video not showing from Grand VJ in Syphon 2 beta 15???? It surely doesn't "init OpenGL".Yes I know it doesn't actually "init" openGL, it saves current matrix right?

I'm using optifine without ressource pack and i'm on my private server. Stay logged in Medieval & Fantasy Minecraft Roleplaying Home Forums > Information & Announcements > Everything you need to know! > Help & Tutorials > Home Home Quick Links Recent Activity Here's to many more! Gl_invalid_framebuffer_operation It should always be paired with glPopMatrix, which takes the topmost matrix away and the matrix below becomes the topmost one.

Thread: REDCINE-X Error (Build 40) - GL PBO Size Error 1286 + GL Texture Size Error 1286 Results 1 to 1 of 1 Thread Tools Thread Tools Show Printable Version Email HogoShi_Kitsune Legend of Altera Character Name: Elfa Hansdotter Alt Name: James Fairborne, Sauran Khovr, Thyra, V Race: Halfling In-game Town/City: Falandraal House: Hansdotter Attention all! Sign In Register Categories Recent Discussions Unanswered Categories All Categories 17.8KAnnouncements & Guidelines 8 Common Questions 24 Using Processing 15.6K Programming Questions 8.8K Questions about Code 4.1K How To... 3.4K Hello http://stackoverflow.com/questions/9127859/android-opengl-1-1-render-to-texture-1286-error-invalid-framebuffer-operation How do you solve the copied consciousness conundrum without killing anyone?

RED Workflow REDCINE-X Red Rocket Apple Workflow DaVinci Avid Workflow Adobe Workflow Other Workflows Tools Assimilate SCRATCH VEGAS workflow Accessories for DSMC RED RAY Post-Production HARDWARE Bugs / Problems / Help! Opengl Error 1285 Problem solved. May 14, 2012 at 3:08 am #6022 __vac__Participant Ok so i went back to processing 2.0a4 and it is now working. Go to your 1.7.10 Forge profile, and click edit profile.

Opengl Error 1282

This is what is shown on my F3 (same game and everything.) Last edited by ArtistChibi: Mar 30, 2015 Rollback Post to Revision RollBack #7 Aug 6, 2015 skajterpl skajterpl View http://v002.info/forums/topic/opengl-error-1286/ It surely doesn't "init OpenGL". Opengl Invalid Framebuffer Operation Last edited: Nov 20, 2014 kiwa, Nov 20, 2014 #2 aidoninja Master of Hollowworld [quot="kiwa, post: 504238, member: 15460"]so i get the "1286: Invalid framebuffer operation" error when launching ftb 1.7 Opengl Error 1286 Processing I mean you should first init open gl with GL11.glPushMatrix and then do staff you want to do in your render...

This reply was modified 4 years, 6 months ago by __vac__. his comment is here Stay logged in Tekkify Forums > Off Topic > Public Archive > Home Contact Us Help Terms and Rules Top Forum software by XenForo™ ©2010-2015 XenForo Ltd. Interested in seeing what was done with lore in 2015? If you don't want to use the program that's the directory either way. #6 MeanTomatoes, Sep 13, 2014 (You must log in or sign up to post here.) Show Ignored Opengl Error 1281

May 13, 2012 at 6:41 pm #6020 __vac__Participant Thank you for your answer: well it is still not working but i realize that the error is in fact coming from the If you are still experiencing this issue, I recommend updating the version of your OptiFine, or perhaps going down a few versions, whatever your case may be. How did Smith get to see Cypher alone? http://glitchtest.org/gl-error/gl-error-1286-minecraft.html Search Search all Forums Search this Forum Search this Thread Tools Jump to Forum Weird "OpenGL Error:1286 "(Invalid framebuffer error) spaming chat? #1 Jan 30, 2015 ZeraJott ZeraJott View User Profile

I know I experienced this option, so I thought I'd make a thread on it. Glcheckframebufferstatus FTB requires you to update, maybe you should find a button and try to update it? syphon to pixel pusher code error with syphon Changes to adapt for openFrameworks, openGL 3.2 Syphon Recorder frame stutter (and workaround) communicate with syphon recorder Syphon - Premier Pro Unity -

I do own optifine so maybe it is that?

I tried checking if the GeForce is up to date, it is. (also the Intel). How to compose flowering plants? Curse Help Register Sign In Minecraft Forums Twitter Facebook Youtube Advanced Search News Forum Servers Wiki Premium Curse App Mods on Curse Rules Chat Desktop View Home Minecraft Forum Support Modded Glblitframebuffer Tick the "JVM arguments" box Go to the very end of the box (click in the box and press Add "-Dforge.forceNoStencil=true" without the quotes to the end.

Logged vilu Forge Modder Stone Miner Posts: 80Karma: +12/-0Thank You- Given: 7- Receive: 10Gender: "Modder" Re: [1.7.2] GLError @ Post Render 1286: Invalid framebuffer operation « Reply #3 on: April 16, TheGreyGhost Moderator Reality Controller Posts: 2,736Karma: +704/-5Thank You- Given: 47- Receive: 533"I'm less new than I used to be." Re: [1.7.2] GLError @ Post Render 1286: Invalid framebuffer operation « Reply PMs with questions will be ignored!1.7.10 and older version for Minecraft are no longer supported. navigate here This is not how learning works.

The time now is 10:12 PM. Can a character under the effects of Geas cast Remove Curse on herself? Are you using custom code? I did this on windows 7; this may not work for other operating systems.

Rollback Post to Revision RollBack #5 Jan 31, 2015 gerbil gerbil View User Profile View Posts Send Message Enderman Ender Join Date: 6/3/2011 Posts: 8,342 Member Details That's the point. A question about subsets of plane What's the point of requiring specific inexpensive material components? Copyright 2007-2016. Browse other questions tagged android opengl-es textures fbo or ask your own question.

Also, the SoundSystem loads up, errors, with 1280: Invalid enum before shutting down, and loading back up again. Useful Searches Recent Posts Staff Staff Owner Administrator Moderator Store Menu Log in Sign up Tekkify Forums > Off Topic > Public Archive > Minecraft Render Error #1286 Solution Discussion in btw i also posted the same question on the Processing forums, so as soon as i have an answer i will update both posts. It only draw's a white texture** with a 1286 (Invalid framebuffer operation) error in gl.glGetError() SOLVED:The problem seems to be the non power of two texture dimmensions as Jean said int[]

I can't find any other solutions Home Categories FAQ/Guidelines Terms of Service Privacy Policy Powered by Discourse, best viewed with JavaScript enabled Main Site Forums FAQs Wiki FTB IRC FTB Curse It surely doesn't "init OpenGL".Yes I know it doesn't actually "init" openGL, it saves current matrix right? asked 4 years ago viewed 4515 times active 4 years ago Linked 0 Opengl es: Render to Texture via Frame Buffer is rendering only one color Related 1Android OpenGL ES 1.1 Race: Human In-game Town/City: Silverwatch House: Silverian Adrielis123 said: ↑ I am doing this in modded vanilla, but I get the same error.

play.tekkify.com Join Discord Tekkify Store Tekkify Docs Menu Forums Forums Search Forums Recent Posts Search titles only Posted by Member: Separate names with a comma. Previous Thread Jump to Forum Next Thread Curse Facebook Twitter Youtube Newsletter Tyranny Wiki Sign In Register Careers Help Tyranny Guide About Curse Advertise Terms of Service Privacy Policy FFXV Wiki OpenGL InformationVendor: ATI Technologies Inc.Renderer: AMD Radeon HD - FirePro D700 OpenGL EngineVersion: 2.1 ATI-1.42.11SL Version: 1.20GL Initialized using shader based rendering.GL PBO Size ERROR: 1286GL Texture Size ERROR: 1286 B Last edited by Filip107: Feb 26, 2016 Rollback Post to Revision RollBack #10 May 9, 2016 BallisticChris BallisticChris View User Profile View Posts Send Message Stone Miner Location: Birmingham Join Date:

Some people say that it's their graphics driver but I tried updating it and it didn't work.