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Gl Error Code 1282


Christmas is killing my inner developer Posted 5 years ago # Daniel Primary FeatherJoined: Jan '10Posts: 4,750 Daniel Primary FeatherJoined: Jan '10Posts: 4,750 Scorpion_hub, thanks a lot for your efforts, and Just a shot in the dark: but did you ... If your textures are all the same size, you may want to consider using an array texture instead. Subscribe to GameDev.net's newsletters to receive the latest updates and exclusive content. http://glitchtest.org/gl-error/gl-error-codes-1282.html

How does this Makefile makes C program without even specifying a compiler? What now? UPDATE 2: I also found these warnings when I use the templates, maybe the two problems are related. Weirdly only on iPad. "failed to make complete framebuffer object" is called before the 1282 error runs on a loop.

Opengl Error 1282 Invalid Operation

That will immediately complain about error conditions in debug builds but compile down to nothing in release builds. A SPView really represents the OpenGL/OpenAL systems, so every time you instantiate one it will set up those systems, and tear them down when you delete it. That will allow you to sample one of the layers in the array texture based on a dynamically calculated index. Sound Tab 4: No problems found.

The error is traced but it doesn't seem to affect the app performance. Why would a crash landed generation fall back to the stone age? I've set the textures uniform to some placeholder, but as far as I know this shouldn't even matter. Opengl Error 1280 How do I approach this?

Last edited by MonthOLDpickle: Mar 21, 2013 Rollback Post to Revision RollBack Games I play (mainly): PoE, Minecraft, DOTA 2. #6 Mar 21, 2013 Tedster Tedster View User Profile View Posts Is voluntarily revealing a card from your hand considered proposing? Please post your DxDiag. https://www.opengl.org/discussion_boards/showthread.php/124403-glGetError()-returning-invalid-operation-before-I-do-anything If I'm using diffuse maps, then they default meshes without ambient maps to a white texture.

I'm not even sure if error 1282 is the cause of this issue either. Opengl Error 1281 I didn't check that. I have checked all of the values of the handles and the values I am passing and they all seem valid. Previous Thread Jump to Forum Next Thread Curse Facebook Twitter Youtube Newsletter Tyranny Wiki Sign In Register Careers Help Tyranny Guide About Curse Advertise Terms of Service Privacy Policy FFXV Wiki

Opengl Error 1282 Minecraft

Sign up now 0 glGetError() INVALID_OPERATION (1282) Started by Vincent_M, Feb 21 2013 06:43 PM Old topic! read review I could not reproduce it any longer with that version -- that does not mean that there might not be a way around that, though Concerning the other question: in my Opengl Error 1282 Invalid Operation It hasn't affected my game (yet...) so I'm not too worried. Gluerrorstring How safe are Wi-Fi Hotspots?

Please enable JavaScript to get the best experience from this site. http://glitchtest.org/gl-error/gl-error-1282-feed-the-beast.html Last edited on Mar 25, 2011 at 4:53pm UTC Topic archived. Owner erogenousbeef commented Jan 21, 2014 That's bizarre. Posted 5 years ago # straydogstrut Expert BirdJoined: Aug '10Posts: 192 straydogstrut Expert BirdJoined: Aug '10Posts: 192 I just wanted to thank everyone for their efforts in getting to the bottom Opengl Error 1282 Invalid Operation Minecraft

What could cause the invalid operation then? It's likely that there's some problem with this object or its texture. Because I changed the internals of SPView a little to avoid this error. Check This Out Possible error codes for glGetUniformLocation are: GL_INVALID_VALUE GL_INVALID_OPERATION Which don't have a fixed value.

You saved me and ronald a lot of time =) And Ronald, thanks for updating the templates!! Gluseprogram 1282 current community chat Stack Overflow Meta Stack Overflow your communities Sign up or log in to customize your list. From the spec (emphasis added): Samplers aggregated into arrays within a shader (using square brackets [ ]) can only be indexed with integral constant expressions (see section 4.3.3 “Constant Expressions”).

But it would still not be sufficient for your case, since you're trying to use an in variable as the index, which is not dynamically uniform.

Select the “Program Settings” tab in the main window 4. On another note, how do other people handle putting a complex-ish Sparrow app into the workflow of an existing cocoa touch/uikit project? Contact your forum moderator if you want to contribute to the list or have any comments. Glteximage2d Error 1282 I spread glGetError's all over my code and I saw that some part of the code was getting an error 1282, which is GL_INVALID_OPERATION.

Reversed Curly Brackets Turn this array into a matrix How do you indicate that an item is not selectable? c++ opengl share|improve this question edited Mar 31 '13 at 0:08 Nicol Bolas 204k25326468 asked Mar 30 '13 at 19:48 user2227713 68116 Where's the #version directive for your fragment If you wish to continue this conversation start a new topic. http://glitchtest.org/gl-error/gl-error-1282-invalid-operation.html However, as I have never tried that with the SPView (and I don't see a real use-case for that anyway), you will most probably be right, because nothing works at first

set the framerate and then start the engine like this: - (void)applicationDidFinishLaunching:(UIApplication *)application { SP_CREATE_POOL(pool); [SPStage setSupportHighResolutions:YES]; Game *game = [[Game alloc] initWithWidth:320.0f height:480.0f]; sparrowView.stage = game; sparrowView.frameRate = 30; [sparrowView There's one mesh that doesn't appear black, however.