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Gl Error Code 1281

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To get a better idea about what happened, here are some questions: - Is the bug reproducible? - When it appears, do the broken areas always appear at the bottom of Fear is Freedom! If you want to reproduce the problem, note that you cannot just start the JAR generated from the latest trunk, since it does not include the HEK support. To post a new topic, comment or patch, let's go to the new forum: BDcraft Community Forums [Fixed] GL ERROR#### 1281 @PRE RENDER Home › Forums › PureBDcraft Texturepack for Minecraft have a peek here

Are you in x64 or x86? You are currently browsing the Archived BDcraft Forum. OpenGL only has one error flag, always containing the last error since glGetError() was called. How is the Riemann zeta function equal to 0 at -2, -4, et cetera?

Opengl Error 1281 Minecraft

Edit: they seem to be hardcoding the "true" value. Changing FPS smoothing from multicore didn't help. the new error file... How do you solve the copied consciousness conundrum without killing anyone?

Get second highest value in SQL Server How does this Makefile makes C program without even specifying a compiler? In the past, this was not possible, but I changed some things in the meantime, so I can do so. Usually, these areas are not visible, because the size of the valid texture is given to the shader so that it can scale the texture coordinates according to this. Gl Error 1280 In summary, glGetError does not return the most recent error recorded by an OpenGL call.

Malte Nuhn (malte.nuhn) wrote on 2010-10-10: #4 Just as a remark: I do not know if this information is important, but as you can see in one of my above posts, Was there a dual-core PowerMac G5? Extension name 1 GL_APPLE_aux_depth_stencil 2 GL_APPLE_client_storage 3 GL_APPLE_element_array 4 GL_APPLE_fence 5 GL_APPLE_flush_buffer_range 6 GL_APPLE_flush_render 7 GL_APPLE_object_purgeable 8 GL_APPLE_... PureBDcraft is a Comics-themed ResourcePack for Minecraft and other games.

It installed, gave me a forge 'version' that I foolishly used. Opengl Error 1282 Then I press three times on the zoom button and then the strange behavior happens. The solution to this problem is tiling the image in OpenGL mode if this is the case. Fill in your details below or click an icon to log in: Email (required) (Address never made public) Name (required) Website You are commenting using your WordPress.com account. (LogOut/Change) You are

Opengl Error 1281 (invalid Value)

Each detectable error is assigned a numeric code and symbolic name. It seems like something with reading/displaying images has been broken. Opengl Error 1281 Minecraft Changed in jhelioviewer: status: New → Confirmed assignee: nobody → Markus Langenberg (markus-langenberg) Markus Langenberg (markus-langenberg) on 2010-10-14 Changed in jhelioviewer: status: Confirmed → Fix Committed Malte Nuhn (malte.nuhn) wrote on Opengl Error 1281 Glteximage2d Mark as duplicate Convert to a question Link a related branch Link to CVE You are not directly subscribed to this bug's notifications.

Although there it wouldn’t start at all, even in low res. http://glitchtest.org/gl-error/gl-error-pre-render-1281.html I guess the next thing I'd try is to see how early the error is reported in your program. –Brian Fairservice May 8 '15 at 17:58 add a comment| Your Answer Finally the error message should include where in your code the error occurred (in case your OpenGL program contains many error checks. void display() { glClearColor(1.,0.,0.,1.); glClear(GL_COLOR); // error - should be GL_COLOR_BUFFER_BIT check_gl_error(); glutSwapBuffers(); // Glut specific swap } The program now output the error enum name as well as the file Opengl Error 1281 Optifine

Instead of exceptions OpenGL simply ignores the function call and set an exception flag. The downloadable files of this site are licensed under the license mentionned on their dedicated pages. "Minecraft" is a trademark of Mojang. It seems to conflict with Universal Electricity. Check This Out Search Search all Forums Search this Forum Search this Thread Tools Jump to Forum GL ERROR - Pre render - 1281: Invalid value |<<< 12 >>>| 12Next #1 Apr 28, 2013

F minecraft, F every damned texture pack out their. Opengl Error 1281 Gltexsubimage2d So, if one of your earlier OpenGL calls (perhaps something in your compileSource function, for example) recorded the 1281 error, and you did not call glGetError anywhere between that point and nothing but:Code: [Select]2013-07-21 11:08:25 [CLIENT] [SEVERE] ########## GL ERROR ##########
2013-07-21 11:08:25 [CLIENT] [SEVERE] @ Post render
2013-07-21 11:08:25 [CLIENT] [SEVERE] 1281: Invalid valueSame friend turning on and off Advanced OpenGL

I recommend moving the code sample to before the glBegin call in this case. –Brian Fairservice May 8 '15 at 15:15 I dont have glBegin or glEnd in any

In the following posts, I'll explain some smarter ways of debugging OpenGL, which does not clutter up your code with error checks. The code is also available as a Gist on GitHub [Link]. So I am in the dark about this... Opengl Error Codes Debugging with glGetError() Most people are used to work with a programming language that supports exceptions.

The time now is 09:57 PM. However, I had these problems already every now and then, so I guess it is not related to some recent changes. I'm seeing this error as well. http://glitchtest.org/gl-error/gl-error-1281-android.html That wouldn't make too much sense though.