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Gl Error Code 1280

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Second off, allocate more RAM to PermGen (256 MB recommended). It sounds like it might be safe to ignore as long as you're not seeing any other problems. To test this, you could debug into your library's initialization function, or you could use glIntercept or a similar tool to see exactly what function is being called. Announcement Collapse No announcement yet. have a peek here

GLenum err = 0; glEnable( GL_DEPTH_TEST ); err = glGetError(); if ( err != GL_NO_ERROR ) printf( "Error: %s\n",glewGetErrorString( err ) ); The above code prints out unknown error to the The time now is 09:56 PM. Giawa [Edited by - Giawa on February 17, 2008 12:00:40 AM] Back to top #2 Giawa Members -Reputation: 130 Like 0Likes Like Posted 16 February 2008 - 05:28 PM Update:I DxDiag log how to Running jars from command prompt also Jarfix No support over PM.

Opengl Error 1280 Minecraft

asked 1 year ago viewed 1256 times active 1 year ago Related 103Draw text in OpenGL ES161Tutorials and libraries for OpenGL-ES games on Android3Why can't my fragment shader read alpha information Does notation ever become "easier"? Powered by vBulletin Version 4.2.2 Copyright © 2016 vBulletin Solutions, Inc. social network graph problem Was there a dual-core PowerMac G5?

but at least its not game breaking. share|improve this answer answered Mar 24 '15 at 4:12 Nick 1 add a comment| Your Answer draft saved draft discarded Sign up or log in Sign up using Google Sign However, the problem which led to my discovery of that error is still there: The depth buffer is not being written to. –Ian Young Dec 30 '15 at 13:55 Opengl Error 1282 Georg Kolling, Imagination Technologies Please ask questions specific to PowerVR hardware or SDKs on the PowerVR Insider Forum [email protected] | http://www.powervrinsider.com « Previous Thread | Next Thread » Similar Threads Opengl

Here is the vertex shader code varying vec2 texture_coordinate; uniform float time; void main(void) { // Transforming The Vertex vec4 v = vec4(gl_Vertex); v.z = sin(time*5.0)*10.0; gl_Position = gl_ModelViewProjectionMatrix * v; so thats the reason for the default user. 2nd. Soldier mentioned in War Dogs Reasons for an academic to need administrator rights on work computer How do I catch a Ditto? Fired because your skills are too far above your coworkers Can creatures non-native to the prime material plane become undead?

Register now! Opengl 1281 In its fragment shader we simply use gl_PointCoord.st. c++ opengl glut share|improve this question edited Jun 1 '12 at 21:32 asked Jun 1 '12 at 21:04 malymato 10815 is GLEW returning an error? –Avi Jun 1 '12 share|improve this answer edited Jun 1 '12 at 21:28 answered Jun 1 '12 at 21:21 fluffy 21515 I tried to disable glewExperimental, it had no effect.

Glewinit 1280

Is it mandatory to define transitions on every possible alphabet in Deterministic Finite Automata? How safe are Wi-Fi Hotspots? Opengl Error 1280 Minecraft Why would a crash landed generation fall back to the stone age? Gl_invalid_enum Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic.

GLSL: Compiler Log (Vertex Shader) [e06] Compiler log is not available! navigate here Wikidot.com プライバシー保護 What is the easiest way to obtain all 3 starters in Pokemon Sun/Moon Turn this array into a matrix How do we prove that something is unprovable? GLSL: Compiler Log (Fragment Shader) [e06] Compiler log is not available! Android Glerror 1280

error is not in CreateTexture function , it is probably in function call before CreateTexture or in your opengl init function share|improve this answer edited Jul 29 '15 at 11:32 answered I suppose it has something to do with either Minecraft 1.7.4+ or Forge 1.7.10. GLSL: [OK] OpenGL Shading Language is available! Check This Out I've checked the khronos page for glEnable and the enum is there, so why would this cause an issue?

Join them; it only takes a minute: Sign up Opengl - glGenTextures Error 1280 up vote 1 down vote favorite Im implementing Render to texture Using FBOs in android, as first Opengl Error Codes Driver bug. I'll add that I found this error while searching for a reason my rendering wasn't working at all.

Link failed." I was able to compile the shaders before.

The easiest solution for me was using libepoxy. Build an Alphabet Pyramid Split buying a house 3 ways. Not the answer you're looking for? Gl Clear Error Working...

Subscribe to GameDev.net's newsletters to receive the latest updates and exclusive content. To test this, try putting this enable (with error checking) in different places in your code. Try /help for a list of commands [16:40:47] [Client thread/ERROR]: ########## GL ERROR ########## [16:40:47] [Client thread/ERROR]: @ Post render [16:40:47] [Client thread/ERROR]: 1280: Invalid enum [16:40:47] [Client thread/ERROR]: ########## GL this contact form Upon using Nvidia Nsight, and examining the depth buffer, nothing had been written to it, which led me to error check the depth test set up in particular. –Ian Young Dec

DxDiag log how to Running jars from command prompt also Jarfix No support over PM.