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Gl Error 0x502


in the United States and other countries. Reload to refresh your session. Personal Open source Business Explore Sign up Sign in Pricing Blog Support Search GitHub This repository Watch 5 Star 43 Fork 21 yulu/ShaderCam Code Issues 1 Pull requests 0 Projects this could tell something more on the problem (for instance, it could be related to your mesh...)         Log in or register to post comments AlessandroB Check This Out

error: 0x502 D/cocos2d-x debug info? Free forum by Nabble Edit this page Log In Opengl error with fbo android talaron 2016-07-26 12:47:41 UTC #1 Hi,I'm getting this error each time I use fbo on Android "W/GLConsumer: To make such Math figure in LaTeX? talaron 2016-08-03 11:08:07 UTC #13 github issue is here : https://github.com/openframeworks/openFrameworks/issues/5183 I've tried other devices with help of TestObject website: - I get same bug with Samsung Nexus 10 - but https://www.opengl.org/discussion_boards/showthread.php/175786-glTexImage2D()-error-0x502

Opengl Get Error String

This error happens when it detects the target! All rights reserved. Other products and brand names referenced may be trademarks or registered trademarks of their respective owners.

if that's the case the fbo wouldn't be created and when you call bind you are binding an invaild fbo so it's drawing to the screen directly. if you see the message but the app run, you can ignore it (as that depends very much on the GPU driver)   Log in or register to post comments AlessandroB cancel × Delete Conversation Are you sure you want to delete this conversation? Gl Error 0x0502 I have no idea what I have to look.

What makes up $17,500 cost to outfit a U.S. Opengl Error 1282 probably something is staying bound when it shouldn't and the video player is somehow trying to use the fbo texture instead of it's own or the other way around. How did Smith get to see Cypher alone? https://github.com/yulu/ShaderCam/issues/1 Twitter YouTube Login Registered Email: * Not Registered?

The SamplesUtil.cpp and Texture.cpp are equal (copied verbatim).Because it is a mistake to believe that the OpenGL error is not in Java, right?any ideas? Opengl Error Handling Thank you.   In portuguese: Olá,Criei meu projeto no Android usando a versão do SDK 2.0.31 e com base no ImageTargets estou adaptando meu projeto. And see if it makes any difference ? Join them; it only takes a minute: Sign up GL error from OpenGLRenderer: 0x502 up vote 8 down vote favorite 8 Our code is performing very simple operations on a Canvas

Opengl Error 1282

create rendererRecreatedListener for GLProgramState D/cocos2d-x debug info? http://discuss.cocos2d-x.org/t/glprogram-not-loading-with-opengl-error-0x502/19839 talaron 2016-07-26 15:32:41 UTC #2 not exactly the code that give me error...I got errors when I'm using video player and video at the same timeHere is a code that generates Opengl Get Error String D/cocos2d-x debug info? Opengl Error Codes Already have an account?

talaron 2016-08-09 08:08:10 UTC #15 I'm not sure to be able to fix FBO on Android, but I'm going to have a lookProbably a weird bug if it's working with some eglSurfaceAttrib not implemented W/OpenGLRenderer? Não tenho mais idéia do que eu tenho que olhar. if not, that could be one reason for the error. Opengl Error 1280

who knows ...), but everything I find does not seem to apply. gouessej Reply | Threaded Open this post in threaded view ♦ ♦ | Report Content as Inappropriate ♦ ♦ Re: Pre-existing GL error 0x500 Administrator Hi I already answered to I'm just using the OpenGL 2.0 removed the lines of 1.0.Anyway, just putting in MVC pattern and functions usandos my native language.My project is compiling and everything, however when it detects http://glitchtest.org/gl-error/gl-error-from-openglrenderer-0x502.html asked 3 years ago viewed 9499 times active 10 months ago Linked 0 android studio: linking database with php Related 2Animating a texture across a surface in OpenGL0onTouchEvent in OpenGLRenderer?3OpenGLRenderer trying

EDIT: Here is the trace: glEnable(cap = GL_BLEND) glViewport(x = 0, y = 0, width = 768, height = 1184) glStartTilingQCOM(x = 0, y = 0, width = 768, height = Opengl Error Minecraft You signed in with another tab or window. Your project works but I want to understand why I have this warning. 08-29 13:18:02.520: W/GLConsumer(17697): [unnamed-17697-0] bindTextureImage: clearing GL error: 0x502 Can you explain this please ?

Hoping for something more definitive...

How do I catch a Ditto? more stack exchange communities company blog Stack Exchange Inbox Reputation and Badges sign up log in tour help Tour Start here for a quick overview of the site Help Center Detailed Occasionally, we get this (on Nexus 4 running 4.3): W/Adreno200-ES20(22118): : GL_INVALID_OPERATION D/OpenGLRenderer(22118): GL error from OpenGLRenderer: 0x502 E/OpenGLRenderer(22118): GL_INVALID_OPERATION and the corresponding text is not drawn to the canvas. Opengl Error 1281 Can a character under the effects of Geas cast Remove Curse on herself?

but not sure where's the problem exactly i'd check that everything is being unbound after being used, probably in the android videoplayer talaron 2016-07-28 13:02:30 UTC #5 I'm having troubles using Failed to set EGL_SWAP_BEHAVIOR on surface 0xa6e7bb00, error=EGL_SUCCESS ... Julien Gouesse | Personal blog | Website | Follow me on Identi.ca « Return to jogl | 1 view|%1 views Loading... navigate here I only have this in addition: auto glProgram = cocos2d::GLProgram::createWithFilenames("SolidVertexShader.vsh", "SolidColorShader.fsh"); glProgram->bindAttribLocation(GLProgram::ATTRIBUTE_NAME_POSITION, GLProgram::VERTEX_ATTRIB_POSITION); glProgram->bindAttribLocation(GLProgram::ATTRIBUTE_NAME_TEX_COORD, GLProgram::VERTEX_ATTRIB_TEX_COORD); glProgram->link(); The error is show in the logCat of Android Studio when I use the link()

At the very least, do you have a trace of GL API calls, assuming you cannot share the source code. –Andon M. Log in or register to post comments AlessandroB Offline Joined: October 9, 2012 Posts: 8603 Top Sign in to comment Contact GitHub API Training Shop Blog About © 2016 GitHub, Inc. Skip to content Ignore Learn more Please note that GitHub no longer supports old versions of Firefox.

Reload to refresh your session. In your code you should see these lines at the end of the renderFrame() function:       glDisableVertexAttribArray(vertexHandle);     glDisableVertexAttribArray(normalHandle);     glDisableVertexAttribArray(textureCoordHandle);   Could you try moving those Are room temperature superconductors theoretically possible, and through what mechanism? one thing that might be happening is that the default settings for the fbo doesn't work on certain platforms.

Log in or register to post comments bianco.poa Offline Joined: November 1, 2012 Posts: 8 Top