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Gl Error 0x501

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Jun 20, 2014 #3 [email protected] I have same problem, with source pulled on June 19. Join them; it only takes a minute: Sign up opengl with vbo gives error 0x501 up vote 2 down vote favorite 1 I'm trying to display a texture with height-field (think Thanks. In the OpenGL Reference documentation, most errors are listed explicitly. have a peek here

Type 'make' to build emulator once make'd: [email protected]:~/UOUFuzzing/android-src/external/qemu/objs/lib$ export LD_LIBRARY_PATH=`pwd` [email protected]:~/UOUFuzzing/android-src/external/qemu/objs$ ./emulator -version Android emulator version 22.6.2.0 [email protected]:~/UOUFuzzing/android-src/external/qemu/objs$ ./emulator64-x86 -avd x86 -no-snapshot -noaudio -gpu on -no-boot-anim Segmentation fault (core dumped) [email protected]:~/UOUFuzzing/android-src/external/qemu/objs$ Go subscribe to the orx-dev group at: https://groups.google.com/forum/?fromgroups#!forum/orx-dev The administrator has disabled public write access. #2732 lydesik Moderator Posts: 150 Re:[SOLVED] Android: OpenGL error on textures 5 Years ago Karma: Cracking in progress Meaning of "Sue me" How do you indicate that an item is not selectable? As hinted by the answer in SO, it's probably more related to development issue and thus, it's off-topic here. –Andrew T. http://stackoverflow.com/questions/9415111/opengl-with-vbo-gives-error-0x501

Opengl Get Error String

Split buying a house 3 ways. And the rest of the code: should this work? // void EC(void) is an inline function that checks for OpenGL errors and shows them // url_width / url_height: dimensions of the Share a link to this question via email, Google+, Twitter, or Facebook.

Scaling the image down a bit (to 960 pixels wide) fixed the problem. share|improve this answer answered Jul 2 '12 at 19:17 Tim 28.2k76096 Had this issue last night as well, once of those fixes that's like "ooooh, right" –Serguei Fedorov Jul GL_INVALID_FRAMEBUFFER_OPERATION, 0x0506 Given when doing anything that would attempt to read from or write/render to a framebuffer that is not complete. Gl Error 0x502 The GL_CONTEXT_LOST error is generated (which requires OpenGL 4.5 or ARB_KHR_robustness) by any commands after the OpenGL context was lost.

Does notation ever become "easier"? Opengl Error 1282 Orx - Portable Game EngineHelpHelp request[SOLVED] Android: OpenGL error on textures(1 viewing)1Guest TOPIC: [SOLVED] Android: OpenGL error on textures Forum Tools Post New Topic Pdf Show latest posts #2695 newton64 Expert Under such errors, return values are zero or something equally innocuous. click for more info Are you certain that url_width/height are the same between the first and second buffer calls?

They will not modify any client memory passed into those functions by the user (ie: pointer arguments). Opengl Error Handling Contents 1 Testing for errors 2 Meaning of errors 3 Side effects Testing for errors OpenGL errors are stored in a queue until the error is actually handled. more hot questions question feed default about us tour help blog chat data legal privacy policy work here advertising info mobile contact us feedback Technology Life / Arts Culture / Recreation This matters for my initialization process.

Opengl Error 1282

And they can be generated for reasons not directly associated with that particular function call. https://github.com/yulu/ShaderCam/issues/1 Join them; it only takes a minute: Sign up Here's how it works: Anybody can ask a question Anybody can answer The best answers are voted up and rise to the Opengl Get Error String GL_CONTEXT_LOST, 0x0507 (with OpenGL 4.5 or ARB_KHR_robustness) Given if the OpenGL context has been lost, due to a graphics card reset. Opengl Error Codes Your Answer draft saved draft discarded Sign up or log in Sign up using Google Sign up using Facebook Sign up using Email and Password Post as a guest Name

A limit without invoking L'Hopital. and is not really a big speedup If you wanna try ETC1 texture, you need to know that alpha channel can't be encoded in this format, and it only support power Sure, this is well documented in the API of GLAutoDrawable > > I'm also still getting this output from debug: > msg Program/shader state performance warning: Fragment Shader is going to Core was generated by `./emulator64-x86 -avd x86 -no-snapshot -noaudio -gpu on -no-boot-anim'. Opengl Error 1280

but you get the idea you can create .pkm files with etc1tool which comes with Android SDK BTW: maximum texture size is 2048x2048 Logged The administrator has disabled public Links Official Forum Rules Android App Development Tutorials Java (Beginner) Tutorials Java (Intermediate) Tutorials Useful frameworks, libraries, etc... Use 'jogl.debug.TraceGL' for excessive GL command trace. > > Also, is it necessary to call destroy() on a NEWT Window, Screen, and Display > before exit? http://glitchtest.org/gl-error/gl-error-code-0x501.html So the questions are: why am I getting this 0x501 error?

Who lost to Glass Joe? Gl Error: 0x0502 Thanks for the info! Thanks!

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Already have an account? I seem to end up with errors on exit quite often if I do this. GL_INVALID_VALUE, 0x0501 Given when a value parameter is not a legal value for that function. Opengl Error Minecraft Can you confirm that OpenGL 2.1 applications run correctly on your host? –allquicatic Aug 17 '12 at 16:15 I am using Windows-7 OS and OpenGL apps are running correctly

Terms Privacy Security Status Help You can't perform that action at this time. While sometimes it might be valid to have similar question on different sites, the question still need to be focused on the topic of the site. Logged The administrator has disabled public write access. #2709 iarwain Administrator Posts: 3071 Re:[SOLVED] Android: OpenGL error on textures 5 Years ago Karma: 71 Not at all! this contact form In this case, I'm moving from my title screen (text only) to an actual scene with textures.

Only the erronous objects will fail to bind. What's the point of requiring specific inexpensive material components? Back to list Status: Obsolete Owner: [email protected] Closed: Jul 13 Type-Defect Priority-Medium ReportedBy-Developer Component-Tools Subcomponent-Tools-gpu Triaged-yes bash-2016 Sign in to add a comment Reported by [email protected], Jun 9, I seem to end up with errors on exit quite often if I do this.

This matters for my initialization process. So to fetch all of the errors currently in the queue, you would need to loop: for(GLenum err; (err = glGetError()) != GL_NO_ERROR;) { //Process/log the error. } Meaning of errors What is so bad about puns? Logged The administrator has disabled public write access.

Sven Gothel Reply | Threaded Open this post in threaded view ♦ ♦ | Report Content as Inappropriate ♦ ♦ Re: JOGL Printing Error on Boor Administrator On 01/11/2014 03:49 I noticed that the OrxTest project has most of its sprites stored as .pkm, and that runs perfectly. Skip to content Ignore Learn more Please note that GitHub no longer supports old versions of Firefox. What I got gives an 0x501 error, no idea why.

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